
This is CPU-intensive and may slow down video in special-chip games. You also have the option to emulate the SNES audio chip at 0.07-millisecond accuracy if you so wish: set the option Prefer fluid. Delete the file ~/.snes96_snapshots/pocketsnes_options.opt generated by PocketSNES-1.39 from your Zero and you will get the new default the next time you launch PocketSNES: notes longer than 2.9 milliseconds are not nullified anymore. There is now an option to control the audio emulation accuracy, which mostly affects short notes in music and sound effects. According to me, Super Mario World and A Link to the Past are OK, too. Super Probotector and Castlevania are OK (according to hi-ban in Emulation/What are the odds. * New: Sound effects in all games are now properly synchronised (unless Prefer fluid. * Kirby's Dreamland 3 (SA-1 chip), faster with triple-buffering (use at least the firmware) and does not need to be selected twice to run * Kirby Super Star (SA-1 chip), faster with triple-buffering (use at least the firmware) * Super Mario RPG: Legend of the Seven Stars (SA-1 chip), faster with triple-buffering (use at least the firmware) * Super Mario World 2: Yoshi's Island (SuperFX chip), faster with triple-buffering (use at least the firmware) * Ys V has reduced graphical artifacts (according to Gunsmithx on NeoGAF) * Star Fox, safe for playing by those with photosensitive epilepsy * F1 ROC II: Race of Champions (SETA010 chip) plays without garbled graphics at 60 FPS * Dark Law: Meaning of Death, now looks better (according to MightyJAK in #18) * Rudora no Hihou, menu text is now readable * Secret of Mana, menu text is now readable * Star Ocean and Street Fighter Alpha 2 don't look like someone threw white noise onto the screen for every frame * Star Fox 2 boots (according to Orion4874 in #28) * Mega Man X2 and X3 (Cx4 chip) boot and play at 60 FPS You can now play the following games: (and possibly more I did not test)

The default for this new option, "Save SRAM when changed", is ON. A setting now exists to let you save SRAM 1 second after it is modified on top of all that. SRAM (save data) saves every time you properly exit PocketSNES or change ROMs, no questions asked. The menu looks like this: (thanks to hi-ban for everything!) This new version has a revamped GUI and a forward-ported Snes9x 1.43-dev core with S-DD1 support written by Brad Jorsch, Andreas Naive and John Weidman and first ported by SiENcE to snes9x4d. PocketSNES was previously released by pcercuei after a longer port lineage and used the Snes9x 1.39 core, resulting in not-so-great special chip support.
